Open to Opportunities

Alex Young

Full-Stack Developer

Over 15+ years in software — from international game development to building and shipping commercial apps; now focused on cloud-native full-stack systems, edge deployment, and AI application engineering as a maker and independent full-stack developer.

Note: Optimized for global users; experience latency in mainland China

Production-Grade Flagship: AuraSprint

Independently developed the application and led its architectural evolution; conducted continuous research, engineering validation, and technology selection across Monorepo, React Native, Ionic, Framework7, Go, Supabase, Cloudflare, as well as RAG, vector retrieval, and LangGraph, ultimately establishing an architectural foundation that balances performance, cross-platform capabilities, cost efficiency, and high-concurrency support.

I

Cloud-Native & End-to-End Type Safety

The backend runs on Cloudflare Workers with Hono and uses Zod to define API contracts. Hono RPC allows the Ionic frontend to consume backend route types directly, reducing integration friction and type drift across the stack.

II

Monetization & Security Infrastructure

RevenueCat centralizes subscription and in-app purchase state across platforms. Sentry covers crash monitoring and business exception tracking. Cloudflare Turnstile and Firebase App Check secure the API boundary. Furthermore, it leverages native Keychain and Android Keystore alongside JWT and CryptoJS to build a robust data security architecture.

III

Serverless Edge Storage Architecture

Cloudflare D1 provides the relational data layer, with Session Bookmarks improving read-after-write consistency at the session level. Combined with edge-side KV for hot data and R2 for object storage, the architecture reduces read latency and supports clear storage tiering globally.

IV

Hybrid Cross-Platform & State Architecture

The frontend uses Tailwind v4 with Ionic React for a responsive cross-platform UI, bridges native iOS and Android capabilities through Capacitor, and relies on Capgo for OTA updates. Zustand manages local interaction state while TanStack Query handles async server data caching.

AuraSprint UI 1
AuraSprint UI 2
AuraSprint UI 3
AuraSprint UI 4
AuraSprint UI 5
AuraSprint UI 6
AuraSprint UI 7
AuraSprint UI 8

Tech Stack

Frontend & Client

ReactReact NativeReact Router 7AstroIonicFramework7CapacitorTailwindZustandTanStack Query

Cloud Platform & Edge

Cloudflare (Pages, Workers, D1, KV, R2)HonoDrizzle ORMNode.js

AI Engineering & RAG

Cloudflare Workers AIRAG PipelinesEmbeddingsVectorizeLangChainLangGraphAI SDK

Payments & Security Infra

RevenueCatSentryCloudflare TurnstileFirebase App CheckKeychainKeystoreJWTCryptoJS

Core Languages

TypeScriptJavaScriptGoKotlinJava

Engineering & Tooling

Monorepo (Turbo)GitGitHub Actions (CI/CD)Wrangler

Career Timeline

Technical Co-Founder / Independent Full-Stack Developer
Mar 2023 – Present
Participated in co-development of multiple early-stage startups while validating hybrid, cloud-native, and AI-oriented stacks. Independently built and shipped the AuraSprint commercial platform, and completed a TypeScript-based RAG prototype on Cloudflare using Workers AI, Vectorize, D1, LangChain, and LangGraph.
HuiChuang – Team Technical Lead
Sep 2019 – Mar 2023
Led an 8-person engineering team, owning the company's core products across high-frequency financial trading and entertainment streaming. Drove the team's migration from native-only development to a React Native hybrid architecture, and owned the full stack from component design to CI/CD release pipelines.
Zhongqing / Guoke Haibo et al. – Senior Android Developer
Aug 2013 – Aug 2019
Led development of a PetroChina payment aggregation system covering fuel stations across Sichuan, and a Unity3D-based medical platform for visualizing large-scale human health data. Built strong experience in local SQLite (GreenDAO) read/write scheduling, custom communication protocols, and fault-tolerant design for low-connectivity environments.
Gameloft / Cellon – Game Developer
Jul 2007 – Aug 2013
At Gameloft, worked on J2ME/Brew mobile ports of titles such as Asphalt, Prince of Persia, and Splinter Cell. Later focused on early-smartphone MTK C low-level architecture and Android framework internals (OTA updates and system-level ROM customization), building a rigorous foundation in systems thinking and memory management.